A Review on Virtual Dressing Room for E-Shopping using Augmented Reality
A. A. Shaikh1, P. S. Shinde2, S. R. Singh3, S. Chandra4, R. A. Khan5
1Aleeza A. Shaikh, Department of Computer, Modern Education Society’s College of Engineering ,University of Pune, Pune, India.
2Prashant S. Shinde, Department of Computer, Modern Education Society’s College of Engineering ,University of Pune, Pune, India.
3Sandeep R. Singh, Department of Computer, Modern Education Society’s College of Engineering ,University of Pune, Pune, India.
4Swapnil Chandra, Department of Computer, Modern Education Society’s College of Engineering ,University of Pune, Pune, India.
5Prof. R. A. Khan, Department of Computer, Modern Education Society’s College of Engineering ,University of Pune, Pune, India.

Manuscript received on November 02, 2014. | Revised Manuscript received on November 04, 2014. | Manuscript published on November 05, 2014. | PP: 98-102 | Volume-4 Issue-5, November 2014. | Retrieval Number: E2435114514/2014©BEIESP
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© The Authors. Published By: Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)

Abstract: Augmented Reality combined with new algorithms and social media technologies have started a revolutionary shift away from the classic desktop paradigm and into the direction of intuitive, “natural interaction” where people interface with the technological world through hand gestures, speech and body language. The virtual dressing room will make use of Human Computer Interface and Augmented Reality and it will be used for online shopping. This will facilitate the shopping experience by letting customers to try-on apparel and/or mix and match accessories without being physically present in the retail shop. These platforms are not only powerful decision tools for the on-line shopper, but also contribute to the fun factor of in-store shopping. The system gets the data of custom body sizes to construct virtual fitting model through photos already uploaded. The model then tries on different costumes and the system shows the fitting effect. Augmented Reality Virtual Dressing room works by superimposing the model or picture of a garment or accessory within the live video feed of the customer. The super-imposed model or picture of the garment or accessory will then track the movements of the customer so it appears as if the customer is wearing the virtual item in the video-view. In addition, omnipresent social networking features allow sending photos or videos of the shopper wearing the apparel for quick feedback. The proposed project can achieve real-time, high-fidelity cloth simulation and provide encouraging online virtual fitting experiences.
Keywords: Augmented Reality, Edge detection, Gesture recognition, Human-Computer Interaction, Information Kiosk, Motion tracking.