Development of Data Simulation and Processing GUI for Underwater Applications using PCI Add-On Car
Ramu Korukonda1, K J Sreeja2
1Ramu Korukonda, Electronics & Communication Engineering, Vignan’s Institute of Information Technology, Visakhapatnam, India,
2K J Sreeja, Electronics & Communication Engineering, Vignan’s Institute of Information Technology, Visakhapatnam, India,
Manuscript received on July 01, 2012. | Revised Manuscript received on July 04, 2012. | Manuscript published on July 05, 2012. | PP: 397-402 | Volume-2, Issue-3, July 2012. | Retrieval Number: C0808062312 /2012©BEIESP
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© The Authors. Published By: Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/)
Abstract: In application areas like data decoding, analog signal processing, telemetry, underwater vehicles etc, monitoring of analog and digital signals of various subsystems and mission parameters is very essential. Especially in the case of underwater vehicles, the performance evaluation is done offline because it is not possible to transmit data from vehicle either by cable or wireless. This calls for the onboard recording system to record different parameters and download those parameters for offline analysis. Parameters like navigation, control and target parameters should be transferred between vehicle and mothership for successful run, this is accomplished via surface, acoustic and fibre optic modem’s depending on the conditions. This paper provides an overview of the development of an interactive simulation system and Graphical User Interface (GUI) for an underwater robotic vehicle. Computer simulations and graphical interfaces are effective ways for studying the behaviour of a system well before it is developed and deployed. It allows lot of flexibility in the design and greater scope for improvement without major financial commitments. The underwater vehicle and its sub-system properties, control inputs (parameter adjustments, maneuvers, etc), and the underwater environment are graphically represented on an user interface that can be easily accessed by the user for offline analysis and for further modifications.
Keywords: Underwater vehicle, Onboard recording system, simulation system, GUI.