Revised Dynamic Teaching Materials Concept for Community Learning
George Moroni Teixeira Batista1, Mayu Urata2, Mamoru Endo3, Takami Yasuda4
1George Moroni Teixeira Batista, Graduate School of Information Science, Nagoya University, Nagoya, Japan.
2Mayu Urata, Graduate School of International Development, Nagoya University, Nagoya, Japan.
3Mamoru Endo, Graduate School of Information Science, Nagoya University, Nagoya, Japan.
Manuscript received on August 14, 2015. | Revised Manuscript received on August 28, 2015. | Manuscript published on September 05, 2015. | PP: 112-117 | Volume-5 Issue-4, September 2015 . | Retrieval Number: D2718095415 /2015©BEIESP
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©The Authors. Published By: Blue Eyes Intelligence Engineering and Sciences Publication (BEIESP). This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/
Abstract: for teachers, handling information technology is not easy because it is not their specialty. This is even more apparent when they have to use it to create interactive and/or multimedia teaching materials. How can they be assisted in learning the necessary information technologies and in creating, sharing, and teaching e-Learning content? New technologies and the students represent an important part of the continuously changing learning environment, with students usually already knowing the technologies that teachers are trying to learn. Therefore, perhaps there is a way to allow students to help teachers to learn the technologies. This may be better than having a separate technical support team for the teachers, as the teachers end up depending on the support team and are thus unable to handle the technologies by themselves. This paper introduces a revised version of the dynamic teaching materials concept, based on the results of the evaluation tests done up to now. It aims to create a learning community system that allows students and teachers to help each other to learn and to improve the learning environment based on their own necessities.
Keywords: Community learning, e-Learning, education, teaching materials, version management.